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Raxatech Advanced Pleasure Companion APC15

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Description

We are pleased to announce the latest offering from Raxatech's exclusive line of synthetic companion droids.  The APC 15 leverages a state-the-art, military-level AI to finally achieve whole brain emulation.  This is the first time such an advanced android intelligence has been made available to the public sector.  When paired with Raxatech's premium, hyper-responsive, SynthReal skin, the effect is unrivaled.

As one of our most-valued clients, you are being offered the unique opportunity to experience a private demonstration of this amazing companion prior to general release.  This invitation is time-sensitive and extremely limited.  A Raxatech representative has already coordinated customization details and a tentative schedule with your assistant.  Simply confirm the details with her to proceed.  We look forward to your continued patronage.

Production Notes
When I first loaded up the Pyx Synx character, I was very disappointed to discover quite distracting, jagged edges along the circuit gaps when I rendered.  So much so that I had considered returning it.  I thought that maybe the texture files weren't very crisp.  So I pulled them into Photoshop but wasn't able to achieve much improvement.  I ultimately decided to keep her and wait until I had more time to work out the issue.

During those few months while she was tucked away in cold storage, I learned about SubD (SubDivision).  When I came back to play with the scene again, the solution was obvious.  What had been occurring was related to the number of polygons in the model.  The textures were fine but it wasn't possible to cleanly create bends with the number of mesh divisions available.  I needed more polygons to achieve the level of detail I was after.

This is where SubD comes in.  It takes each quadrilateral and subdivides it into four.  Adding another level of SubD, multiplies it again.  So in place of the original single quad, you now have sixteen.  If all this sounds too technical, simply think of SubD as increasing the resolution of the model's mesh.  Beware that it comes with a heavy impact to memory, so you'll only want to use it in certain situations and may not be able to use it at all if your system specs are too low.  In this case, I maxed it out (Render SubD Level = 5) and was very pleased at the results.

This piece represents quite a bit of surface testing and refinement which didn't make it into the final cut.  To begin with, I started playing with each of the surface settings to head towards an artificial, more traditional, metal gynoid look.  I redid all of the diffuse maps so that I could keep the circuits but capture the reflection I was after.  Then I decided to accomplish the same goal using a geoshell instead which would allow for better customization, like applying car paint type shaders.  For that I created several opacity maps to retain the circuits underneath.  Overall, the geoshell accomplished nearly the same look with much less time.

After I completed both of those tasks, I rediscovered that Synx has a texture expansion which pretty much does exactly the same effect.  I don't own the expansion yet and I did learn a lot, so the work wasn't a complete loss.  In the end though, I found that I liked the flesh version better in any case.  So I switched back to that but headed back into Photoshop to create some emission maps to make the wires glow.

My last surface challenge involved the addition of the Raxatech logo.  I wanted it to raise up from the figure but the character maps had been created in such a way that that was not possible.  It eventually required converting all of the displacement maps into a neutral grey format first.  Then I was able to add the logo as I wanted.  So out of all the custom surface work I did, only the emission and displacement changes made it into the final render.

There was also quite a bit of time designing a transport container via some creative kit-bashing and more shader work.  I did like the final product but it didn't quite fit with what I was after for this first render.  So that was scrapped in favor of the med lab.  The container will probably make an appearance somewhere down the road so again it wasn't totally wasted effort.

All told, I spent far more time on this piece than was required but I feel like I learned a ton in the process and I'm very pleased with the final result.  The initial posting was only rendered a few hours.  Just to test out the Iray changes in Daz Studio 4.9.3.166, I decided to run the render to completion over the course of the weekend.  The difference to the final, scaled down image was negligible in my opinion.  I did however update the posting to include the super-high-res, final version.

~Raxatech

Alternate Versions
Raxatech APC15 - RaxaBot Edition by Raxatech  Raxatech APC15 - Gynoid Edition by Raxatech  Raxatech APC15 - Full Gynoid Edition by Raxatech

Software
Scene Composition: Daz Studio 4.9.3.166
Rendering: Iray in Daz Studio 4.9.3.166
Postwork: Photoshop CS4 (Texture Work)
All 3D assets licensed through Daz Productions, Inc. unless otherwise noted.

Android
Figure: Genesis 3 Female by Daz
Eyes & Skin: Pix - Synx for Genesis 3 Female by Pixeluna, Traveler
Face Morph: Vyria for Arabella 7 by DemonicaEvilius, Silver
Body Morph: FWSA Zoe HD for Victoria 7 and LF Tantalizing Undergarment by Fred Winkler Art, Lilflame, Sabby
Hair: Ireland Hair for Genesis 3 Female(s) by Propschick

Scene
Lab: SS Marcoor Medbay by Ravnheart
Image size
6666x9999px 59.29 MB
Mature
© 2017 - 2024 Raxatech
Comments16
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DopeJuan's avatar

I appreciate the way you've One Above All

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